Persistent player graffiti for FiveM. Pieces live on the server, render on walls, and stay until they fade or get cleaned.
Graffiti includes an in-game editor, client-side drafts, wall placement, spray coverage, and a cleaning pass. Images go through an upload adapter you can replace. An admin console lists graffities.
Frameworks are qbx, qb, and esx. Inventories are ox, qb, and esx. A server event fires when a spray starts, so dispatch can listen. For any other inventory or framework request, let us know.